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Home » Ephemeral Gate [v0.321] By Wr1ckad

Ephemeral Gate [v0.321] By Wr1ckad

Wr1ckad Games released a new game called Ephemeral Gate and the version is 0.321. The game’s story is about The kingdom of Alanse faces growing threats, both from within and without. A dark plot has left the king poisoned and on the brink of death. The fate of the kingdom falls to a group of unlikely heroes, called to action by a princess out of her depth. The aspiring hero, Haru, has to embark on a journey to save the kingdom that will take him from slaying rats in a basement to killing a god. Along the way, he will meet a variety of companions that can help him, or fall to depravity.​

Developer: Wr1ckad
File Size: 2.00 GB
Version: 0.321
OS: Windows
Languages: English

Game Version Changelog:

v.0.321
Bugfixes and Changes

  • Adjusted Haru waking up CG to start before the fade in to Dorgan’s House
  • Adjusted or fixed text for the following NPCs: Uncle Dorgan, Village Kasumi, Elder Gomu, Reina, Lucielle, Pesno the Artisan, Suul Sylvester, Rederan Guards, Elinore’s Speech, approaching reina’s house, Party Olivia
  • Shady Man in Edelcross will now tell you how much money you need to have to learn Lockpicking, and the money will now be deducted properly
  • Added some more reactions to the revelation that Elinore is a princess
  • Added a sound to Gomu exiting the house after the wolfman attack
  • Added a jump sound to Reina leaping off the cliff
  • Added music to several maps
  • Removed the two brigands in the road warden jail cell unless Reina is jailed
  • Added player touch to attempting to leave in the Outskirts
  • Added Haru portraits and adjusted reaction to the fleeing man in the Graveyard
  • You can now enter the broken crypt even in chapter 1
  • Renamed Materials tab in the inventory to “Loot”
  • Made the dialogue box darker for easier readability
  • Added direction fix to several events such as bathroom event, library bookcase, bedridden king, several drunkards, cistern leave
  • Further fixes to Arcane Eye map
  • Adjusted some of the text when joining the adventurer’s guild, not being able to join until one of two conditions are complete
  • Removed kid from the park in residential district
  • Mrs Elda’s dialogue should properly initialize
  • Added crates to the rightmost bazaar stand so you can’t enter the stand.
  • Added a fadeout to the music from Zetara’s temple
  • Chapter 2: The Conspiracy “Join Elinore at the Royal Palace” should now properly update after the war room scene
  • Gorimand now has proper dialogue when selecting “Situation in the kingdom”
  • Added a final objective to Maid’s Tale to return to Olivia
  • Fixed a faulty option in Miria’s date replays
  • Viedon Tasher has new dialogue at the guild headquarters
  • Adjusted the facing of a deep one ambush in the sewers
  • Table and Ratcatcher’s body in the sewers should no longer start as already interacted with
  • Enter the Couldwell Estate objective changed to Enter the von Sartenan Estate
  • Objective 4 of Court of Treachery should now complete properly when entering the estate
  • Fixed last part of Seris’ route to not show the ballroom
  • Fixed asking Irina to attend the party being displayed as Ask Miria
  • Last image of Irina’s route should now be erased as intended

Developer Notes:

The game requires at least 1280x720p monitors to work properly due to how it is scaled up in RPGMaker VX Ace.

This version of the game is a first version, more of a proof of concept than a proper game. Still, I think it will give you a decent idea of what I’m going for when it comes to the future development, and has some basic systems in place already that can be expanded upon in the future. Most parts of the game after reaching the end of the current main quest are not finalized, and will change in the future. Specifically, the roaming events will be expanded upon and possibly remade completely when I get the time.

The game contains a main quest that takes you through the world and story. After completing the first chapter of the game, the game opens up into a more sandbox styled experience. The plan is for each chapter of the game to have a series of areas for you to explore, and set of quests for you to tackle at your own pace. Once the sandbox opens up, the player will be free to go on dates, do side-quests, explore as their companions for H-events and the like. My game design is very much inspired by the Gothic series and Dragon Age:Origins.

In regards to Netorare, because I’ve seen it can be a hotly debated topic. It is planned to be fully avoidable, and by player choice if netorare happens. Don’t ask me to remove any netorare aspects from the game. I need it as an outlet to be able to write fluff romance. And I want to write fluff anime romance. Inject that diabetes into my veins.

Game Images & Screenshots

Download From Our Server [⬇️Original Download Link⬇️]
Win
Ephemeral_Gate_MZ_v0321.rar – 2.0 GB

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